It's not a question of which one is better, but a question of which one is better for you
Great for creating complex exercises, challenges and games to develop critical thinking and collaboration skills.
From $97/month
Great for creating simplistic exercises, challenges and games with the goal of creating more engaging sessions.
From $10/month
While both Teamlearn and Kahoot are great engagement and game-based learning tools, Teamlearn takes a more deep approach to learning while Kahoot focuses more on fun
Learn more about Teamlearn
Learn more about Kahoot
CONCLUSIONTeamlearn focuses more on serious games best suited for a business environment,
while Kahoot is more focused on simple games best suited for schools.
Learn more about Teamlearn
Learn more about Kahoot
CONCLUSIONTeamlearn is best suited for learning scenarios where collaboration, problem solving and critical thinking is important,
while Kahoot is more focused on situations where having fun is important.
Because of the fundamental differences between the types of learning that each tool supports, they can both be useful in different settings.
IN DEPTH TRAINING SESSIONS
Ideal for: Corporate training, higher education, professional development are best suited for Teamlearn due to the focus on critical thinking, collaboration and more complex exercises.
Purpose: To provide detailed, immersive learning experiences with a focus on hands-on skills and collaborative problem-solving.
COLLABORATIVE LEARNING
Ideal for: Teams or classes that benefit from working together in real-time.
Purpose: To enhance learning through collaboration, allowing participants to engage in discussions, share insights, and solve problems collectively.
BLENDED LEARNING
Ideal for: Educational institutions and organizations blending digital with traditional learning.
Purpose: To provide a flexible learning model where digital exercises supplement in-person teaching.
CUSTOM LEARNING NEEDS
Ideal for: Specialized training requirements that need tailored content.
Purpose: To create custom training modules from scratch or modify existing ones based on specific organizational needs or learning outcomes.
FULLY INTEGRATED VIRTUAL TRAINING
Ideal for: Organizations conducting remote training without wanting to rely on third-party conferencing tools.
Purpose: To facilitate end-to-end training sessions within one platform, enhancing user experience and streamlining learning processes.
Quick Assessments and Reviews
Ideal for: Classroom settings, workshops, corporate meetings.
Purpose: To quickly gauge understanding, reinforce learning, or break the ice in a fun way.
Engaging Large Audiences
Ideal for: Conferences, large classes, company-wide meetings, one time only without the need for longer engagements.
Purpose: To captivate and maintain the attention of a large group, making learning fun and competitive.
LIGHT TEAM BUILDING EXERCISES
Ideal for: Corporate retreats, educational group settings, provided no deep learning required.
Purpose: To foster competitiveness in a light-hearted environment.
Remote Participation
Ideal for: Virtual meetings or classrooms where participants are geographically dispersed.
Purpose: To include remote attendees in group activities seamlessly, as they can participate from anywhere via a simple link or game PIN.
Energizing or Breaking Up Monotony
Ideal for: Long training sessions or day-long seminars.
Purpose: To inject energy and enthusiasm into sessions that might otherwise become monotonous.
One of our engagement specialists will walk you through the solution in the context of your own use case
30 minute walkthrough